MobyDick: an interactive multi-swimmer exergame
- Title
- MobyDick: an interactive multi-swimmer exergame
- Authors
- Choi, Woohyeok; Oh, Jeungmin; Park, Taiwoo; Kang, Seongjun; Moon, Miri; Lee, Uichin; HWANG, INSEOK; Song, Junehwa
- Date Issued
- 2014-11-03
- Publisher
- ACM
- Abstract
- The unique aquatic nature of swimming makes it very difficult to use social or technical strategies to mitigate the tediousness of monotonous exercises. In this study, we propose MobyDick, a smartphone-based multi-player exergame designed to be used while swimming, in which a team of swimmers collaborate to hunt down a virtual monster. In this paper, we present a novel, holistic game design that takes into account both human factors and technical challenges.
Firstly, we perform a comparative analysis of a variety of wireless networking technologies in the aquatic environment and identify various technical constraints on wireless networking.
Secondly, we develop a single phone-based inertial and barometric stroke activity recognition system to enable precise, real-time game inputs. Thirdly, we carefully devise a multi-player interaction mode viable in the underwater environment highly limiting the abilities of human communication.
Finally, we prototype MobyDick on waterproof offthe-shelf Android phones, and deploy it to real swimming pool environments (n = 8). Our qualitative analysis of user interview data reveals certain unique aspects of multi-player swimming games.
- URI
- https://oasis.postech.ac.kr/handle/2014.oak/104324
- Article Type
- Conference
- Citation
- SenSys 2014 (the 12th ACM Conference on Embedded Network Sensor Systems), page. 76 - 90, 2014-11-03
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