Open Access System for Information Sharing

Login Library

 

Conference
Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Improving viewing experiences of first-person shooter gameplays with automatically-generated motion effects

Title
Improving viewing experiences of first-person shooter gameplays with automatically-generated motion effects
Authors
Yun, GyeoreLee, HyoseungHan, SangyoonChoi, Seungmoon
Date Issued
2021-05-10
Publisher
Association for Computing Machinery
Abstract
In recent times, millions of people enjoy watching video gameplays at an eSports stadium or home. We seek a method that improves gameplay spectator or viewer experiences by presenting multisensory stimuli. Using a motion chair, we provide the motion efects automatically generated from the audiovisual stream to the viewers watching a frst-person shooter (FPS) gameplay. The motion efects express the game character's movement and gunfre action. We describe algorithms for the computation of such motion efects developed using computer vision techniques and deep learning. By a user study, we demonstrate that our method of providing motion efects signifcantly improves the viewing experiences of FPS game-play. The contributions of this paper are with the motion synthesis algorithms integrated for FPS games and the empirical evidence for the benefts of experiencing multisensory gameplays.
URI
https://oasis.postech.ac.kr/handle/2014.oak/109424
Article Type
Conference
Citation
ACM CHI Conference on Human Factors in Computing Systems (CHI), page. 1 - 14, 2021-05-10
Files in This Item:
There are no files associated with this item.

qr_code

  • mendeley

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Views & Downloads

Browse