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Cited 1 time in webofscience Cited 5 time in scopus
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dc.contributor.authorPraneeth Chakravarthula-
dc.contributor.authorBAEK, SEUNG HWAN-
dc.contributor.authorFlorian Schiffers-
dc.contributor.authorEthan Tseng-
dc.contributor.authorGrace Kuo-
dc.contributor.authorAndrew Maimone-
dc.contributor.authorNathan Matsuda-
dc.contributor.authorOliver Cossairt-
dc.contributor.authorDouglas Lanman-
dc.contributor.authorFelix Heide-
dc.date.accessioned2023-02-09T00:50:30Z-
dc.date.available2023-02-09T00:50:30Z-
dc.date.created2023-01-22-
dc.date.issued2022-12-
dc.identifier.issn0730-0301-
dc.identifier.urihttps://oasis.postech.ac.kr/handle/2014.oak/115054-
dc.description.abstractHolographic displays promise to deliver unprecedented display capabilities in augmented reality applications, featuring a wide field of view, wide color gamut, spatial resolution, and depth cues all in a compact form factor. While emerging holographic display approaches have been successful in achieving large étendue and high image quality as seen by a camera, the large étendue also reveals a problem that makes existing displays impractical: the sampling of the holographic field by the eye pupil. Existing methods have not investigated this issue due to the lack of displays with large enough étendue, and, as such, they suffer from severe artifacts with varying eye pupil size and location. We show that the holographic field as sampled by the eye pupil is highly varying for existing display setups, and we propose pupil-aware holography that maximizes the perceptual image quality irrespective of the size, location, and orientation of the eye pupil in a near-eye holographic display. We validate the proposed approach both in simulations and on a prototype holographic display and show that our method eliminates severe artifacts and significantly outperforms existing approaches.-
dc.languageEnglish-
dc.publisherAssociation for Computing Machinary, Inc.-
dc.relation.isPartOfACM Transactions on Graphics-
dc.titlePupil-aware Holography-
dc.typeArticle-
dc.identifier.doi10.1145/3550454.3555508-
dc.type.rimsART-
dc.identifier.bibliographicCitationACM Transactions on Graphics, v.41, no.6-
dc.identifier.wosid000891651900032-
dc.citation.number6-
dc.citation.titleACM Transactions on Graphics-
dc.citation.volume41-
dc.contributor.affiliatedAuthorBAEK, SEUNG HWAN-
dc.identifier.scopusid2-s2.0-85146495033-
dc.description.journalClass1-
dc.description.journalClass1-
dc.description.isOpenAccessY-
dc.type.docTypeArticle; Proceedings Paper-
dc.subject.keywordPlusPHASE RETRIEVAL-
dc.subject.keywordPlusPROJECTION-
dc.subject.keywordPlusRECOVERY-
dc.subject.keywordPlusDISPLAYS-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-

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