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dc.contributor.author신건우en_US
dc.date.accessioned2014-12-01T11:49:30Z-
dc.date.available2014-12-01T11:49:30Z-
dc.date.issued2014en_US
dc.identifier.otherOAK-2014-01808en_US
dc.identifier.urihttp://postech.dcollection.net/jsp/common/DcLoOrgPer.jsp?sItemId=000001741588en_US
dc.identifier.urihttps://oasis.postech.ac.kr/handle/2014.oak/2310-
dc.descriptionMasteren_US
dc.description.abstractIn this paper, we present a SDN-based cloud data center system for cloud users in order to satisfy the QoS. In general, a tree-based topology is used for cloud data centers but this architecture can’t guarantee QoS because of the bottleneck problem. Also the conventional solutions based on SDN are not suitable for cloud data center network. It is essential to consider network status with server processing time for the QoS-guaranteeing service. To address these problems, we propose a CSPF-based path selection algorithm. It finds optimal path to efficiently use links that is not overloaded and to satisfy the user demand for 3D rendering game. Finally, simulation results are provided to show the performance of the proposed algorithm.en_US
dc.languagekoren_US
dc.publisher포항공과대학교en_US
dc.rightsBY_NC_NDen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.0/kren_US
dc.titleSDN-based Data Center Network Management for Cloud 3D Rendering Video Serviceen_US
dc.title.alternative클라우드 3D 랜더링 비디오 서비스를 위한 SDN 기반의 데이터센터 네트워크 관리 기법en_US
dc.typeThesisen_US
dc.contributor.college일반대학원 컴퓨터공학과en_US
dc.date.degree2014- 8en_US
dc.type.docTypeThesis-

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