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Cited 38 time in webofscience Cited 0 time in scopus
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dc.contributor.authorYunjin Lee-
dc.contributor.authorLee Markosian-
dc.contributor.authorLee, S-
dc.contributor.authorJohn F. Hughes-
dc.date.accessioned2016-04-01T01:33:57Z-
dc.date.available2016-04-01T01:33:57Z-
dc.date.created2010-05-06-
dc.date.issued2007-07-
dc.identifier.issn0730-0301-
dc.identifier.other2007-OAK-0000007104-
dc.identifier.urihttps://oasis.postech.ac.kr/handle/2014.oak/23214-
dc.description.abstractWe describe a GPU-based algorithm for rendering a 3D model as a line drawing, based on the insight that a line drawing can be understood as an abstraction of a shaded image. We thus render lines along tone boundaries or thin dark areas in the shaded image. We extend this notion to the dual: we render highlight lines along thin bright areas and tone boundaries. We combine the lines with toon shading to capture broad regions of tone. The resulting line drawings effectively convey both shape and material cues. The lines produced by the method can include silhouettes, creases, and ridges, along with a generalization of suggestive contours that responds to lighting as well as viewing changes. The method supports automatic level of abstraction, where the size of depicted shape features adjusts appropriately as the camera zooms in or out. Animated models can be rendered in real time because costly mesh curvature calculations are not needed.-
dc.description.statementofresponsibilityX-
dc.languageEnglish-
dc.publisherASSOC COMPUTING MACHINERY-
dc.relation.isPartOfACM TRANSACTIONS ON GRAPHICS-
dc.titleLine drawings via abstracted shading-
dc.typeArticle-
dc.contributor.college컴퓨터공학과-
dc.identifier.doi10.1145/1239451.1239469-
dc.author.googleLee, Y-
dc.author.googleMarkosian, L-
dc.author.googleLee, S-
dc.author.googleHughes, JF-
dc.relation.volume26-
dc.relation.issue3-
dc.relation.startpage18-1-
dc.relation.lastpage18-5-
dc.contributor.id10057010-
dc.relation.journalACM TRANSACTIONS ON GRAPHICS-
dc.relation.indexSCI급, SCOPUS 등재논문-
dc.relation.sciSCI-
dc.collections.nameConference Papers-
dc.type.rimsART-
dc.identifier.bibliographicCitationACM TRANSACTIONS ON GRAPHICS, v.26, no.3, pp.18-1 - 18-5-
dc.identifier.wosid000248914000021-
dc.date.tcdate2019-01-01-
dc.citation.endPage18-5-
dc.citation.number3-
dc.citation.startPage18-1-
dc.citation.titleACM TRANSACTIONS ON GRAPHICS-
dc.citation.volume26-
dc.contributor.affiliatedAuthorLee, S-
dc.description.journalClass1-
dc.description.journalClass1-
dc.description.wostc19-
dc.type.docTypeArticle; Proceedings Paper-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-

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이승용LEE, SEUNGYONG
Dept of Computer Science & Enginrg
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