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dc.contributor.authorKIM, JINHEE-
dc.contributor.authorStavrositu, Carmen-
dc.date.accessioned2018-10-04T05:48:16Z-
dc.date.available2018-10-04T05:48:16Z-
dc.date.created2018-08-20-
dc.date.issued2018-08-
dc.identifier.issn2152-2715-
dc.identifier.urihttps://oasis.postech.ac.kr/handle/2014.oak/92298-
dc.description.abstractCountless messages and campaigns have been designed to convince individuals to engage in healthy behaviors in their daily lives. Because the vast majority of these messages are typically generated by others, the current study explores the effects of self-generated messages in the context of mobile media. A 3 × 2 (persuasion: self- vs. other-generated narrative vs. other-generated non-narrative × topic: regular exercise vs. healthy diet) field experiment (n = 133) was conducted during a 10-day timeframe. Results indicate that self-generated messages were more successful than other-generated messages at increasing vegetable consumption and fruit intake by way of boosting pro-attitudinal arguments and health self-efficacy. However, both self- and other-generated messages failed to increase regular exercise during the study period. We discuss theoretical and practical implications for health interventions.-
dc.languageEnglish-
dc.publisherMARY ANN LIEBERT INC-
dc.relation.isPartOfCyberpsychology Behavior and Social Networking-
dc.subjectarticle-
dc.subjectbehavior change-
dc.subjectcontrolled study-
dc.subjectexercise-
dc.subjectfield experiment-
dc.subjectfruit-
dc.subjecthealthy diet-
dc.subjecthuman-
dc.subjectmajor clinical study-
dc.subjectmobile application-
dc.subjectnarrative-
dc.subjectpersuasive communication-
dc.subjectself concept-
dc.subjecttheoretical study-
dc.subjecttranscription initiation-
dc.subjectvegetable-
dc.subjectfeeding behavior-
dc.subjecthealth behavior-
dc.subjecthealth promotion-
dc.subjectprocedures-
dc.subjectFeeding Behavior-
dc.subjectFruit-
dc.subjectHealth Behavior-
dc.subjectHealth Promotion-
dc.subjectHumans-
dc.subjectMobile Applications-
dc.subjectPersuasive Communication-
dc.subjectVegetables-
dc.titleSelf-Persuasion Through Mobile Applications: Exploring Different Routes to Health Behavioral Change-
dc.typeArticle-
dc.identifier.doi10.1089/cyber.2018.0079-
dc.type.rimsART-
dc.identifier.bibliographicCitationCyberpsychology Behavior and Social Networking, v.21, no.8, pp.516 - 522-
dc.citation.endPage522-
dc.citation.number8-
dc.citation.startPage516-
dc.citation.titleCyberpsychology Behavior and Social Networking-
dc.citation.volume21-
dc.contributor.affiliatedAuthorKIM, JINHEE-
dc.identifier.scopusid2-s2.0-85051655665-
dc.description.journalClass1-
dc.description.journalClass1-
dc.type.docTypeARTICLE-
dc.subject.keywordAuthorbehavioral change-
dc.subject.keywordAuthorhealth interventions-
dc.subject.keywordAuthorhealth self-efficacy-
dc.subject.keywordAuthormobile apps-
dc.subject.keywordAuthorself-persuasion-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-

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김진희KIM, JINHEE
Div of Humanities and Social Sciences
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